//****************************************************************************//
// cal3d.h                                                                    //
// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger                       //
//****************************************************************************//
// This library is free software; you can redistribute it and/or modify it    //
// under the terms of the GNU Lesser General Public License as published by   //
// the Free Software Foundation; either version 2.1 of the License, or (at    //
// your option) any later version.                                            //
//****************************************************************************//

#ifndef CAL_CAL3D_H
#define CAL_CAL3D_H

//****************************************************************************//
// Includes                                                                   //
//****************************************************************************//

#include "cal3d/animation.h"
#include "cal3d/animation_action.h"
#include "cal3d/animation_cycle.h"
#include "cal3d/bone.h"
#include "cal3d/buffersource.h"
#include "cal3d/coreanimation.h"
#include "cal3d/coreanimatedmorph.h"
#include "cal3d/corebone.h"
#include "cal3d/coremorphkeyframe.h"
#include "cal3d/corematerial.h"
#include "cal3d/coremesh.h"
#include "cal3d/coremodel.h"
#include "cal3d/coreskeleton.h"
#include "cal3d/coresubmesh.h"
#include "cal3d/coresubmorphtarget.h"
#include "cal3d/coremorphtrack.h"
#include "cal3d/datasource.h"
#include "cal3d/error.h"
#include "cal3d/hardwaremodel.h"
#include "cal3d/loader.h"
#include "cal3d/matrix.h"
#include "cal3d/mesh.h"
#include "cal3d/mixer.h"
#include "cal3d/model.h"
#include "cal3d/morphtargetmixer.h"
#include "cal3d/physique.h"
#include "cal3d/physiquedualquaternion.h"
#include "cal3d/platform.h"
#include "cal3d/quaternion.h"
#include "cal3d/renderer.h"
#include "cal3d/saver.h"
#include "cal3d/skeleton.h"
#include "cal3d/springsystem.h"
#include "cal3d/streamsource.h"
#include "cal3d/submesh.h"
#include "cal3d/vector.h"

#endif

 /*****************************************************************************/
/** \mainpage Cal3D API Reference
  * <center>
  *   <p>
  *   &copy; 2001 - 2006 Laurent Desmecht, Loic Dachary, Bruno Heidelberger
  *   <p>
  *     Answers to many frequently asked questions about Cal3D can be found
  *     in the <a href="./cal3dfaq.html">Cal3D FAQ</a>.
  *   <p>
  *     Permission is granted to copy, distribute and/or modify this document
  *     under the terms of the GNU Free Documentation License, Version 1.1 or
  *     any later version published by the Free Software Foundation;
  *     A copy of the license is included in the section entitled
  *     \link license "GNU Free Documentation License" \endlink .
  * </center>
  *****************************************************************************/

 /*****************************************************************************/
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  *****************************************************************************/

//****************************************************************************//
